Himawan, Rantau (2025) Pengembangan Gim Edukasi Sejarah Pertempuran Tiga Hari di Surabaya Dengan Pendekatan Branching Narrative Gauntlet Dan Physics-Based Puzzle. Undergraduate thesis, UPN Veteran Jawa Timur.
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Abstract
This research aims to develop an educational history game titled “The Three-Day Battle of Surabaya” using the Branching Narrative approach. The game is designed to enhance students’ interest and understanding of historical events through interactive experiences that allow players to influence the storyline based on their decisions. The Interactive Digital Narrative (IDN) model is used in the development process, which uses the Unity game engine with C# programming language and the stages of requirements, general design, detailed design, development, and testing. The learning effectiveness was evaluated using pre-test and post-test, while user satisfaction was measured through the GUESS-18 questionnaire. The results show an increase in the average pre-test score from 32.59 to 61.85 in the post-test, with a percentage improvement of 89.77% and a normalized gain value of 0.434, categorized as “moderate.” Additionally, the user satisfaction results fall into the “satisfied” category. Therefore, the educational game that was created is thought to be effective in enhancing students' understanding of the historical event The Three-Day Battle of Surabaya while also providing them with an engaging and interactive learning experience.
| Item Type: | Thesis (Undergraduate) | ||||||||||||
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| Subjects: | Q Science > QA Mathematics > QA76 Computer software T Technology > T Technology (General) |
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| Divisions: | Faculty of Computer Science > Departemen of Informatics | ||||||||||||
| Depositing User: | Rantau Himawan | ||||||||||||
| Date Deposited: | 04 Dec 2025 07:03 | ||||||||||||
| Last Modified: | 04 Dec 2025 07:03 | ||||||||||||
| URI: | https://repository.upnjatim.ac.id/id/eprint/47845 |
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