Studi Etnografi Virtual Terhadap Gaya Bahasa Sarkasme Pemain Mobile Legends Pada Komunitas Team RRQ Official Di Discord

Putri, Dea Rahmanda (2025) Studi Etnografi Virtual Terhadap Gaya Bahasa Sarkasme Pemain Mobile Legends Pada Komunitas Team RRQ Official Di Discord. Undergraduate thesis, UPN Veteran Jawa Timur.

[img] Text (Cover)
21043010112-cover.pdf

Download (1MB)
[img] Text (Bab 1)
21043010112-bab1.pdf

Download (270kB)
[img] Text (Bab 2)
21043010112-bab2.pdf
Restricted to Repository staff only until 22 July 2027.

Download (393kB)
[img] Text (Bab 3)
21043010112-bab3.pdf
Restricted to Repository staff only until 22 July 2027.

Download (413kB)
[img] Text (Bab 4)
21043010112-bab4.pdf
Restricted to Repository staff only until 22 July 2027.

Download (958kB)
[img] Text (Bab 5)
21043010112-bab5.pdf

Download (199kB)
[img] Text (Daftar Pustaka)
21043010112-daftarpustaka.pdf

Download (233kB)
[img] Text (Lampiran)
21043010112-lampiran.pdf
Restricted to Repository staff only until 22 July 2027.

Download (5MB)

Abstract

In the digital era, online gaming communities such as Mobile Legends have evolved into complex spaces of social interaction. This study aims to examine the forms of sarcastic language used by Mobile Legends players within the Team RRQ Official community on Discord and their impact on the dynamics of communication and social relationships among players. This research employs a qualitative method with a virtual ethnographic approach, in which data were collected through participant observation and in-depth interviews with eight active informants. The study is based on the concept of sarcasm proposed by Gorys Keraf and the four sarcasm markers introduced by Johanna Maren Hjelle Olsen, namely selfcontradiction, hyperbolic combinations, sentimental contradiction, and manner violation. The findings identified 41 sarcastic utterances, categorized into two main types: ironic sarcasm and mocking sarcasm. These results suggest that sarcasm is not merely a spontaneous expression but a communicative strategy that reflects social norms and expectations within a competition-based virtual community. This study contributes to the growing body of research on digital communication, particularly within the context of popular culture and online gaming communities. Keywords: Sarcasm, Virtual Ethnography, Mobile Legends, Team RRQ Official Community, Discord

Item Type: Thesis (Undergraduate)
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorAchmad, Zainal AbidinNIDN0719057301z.abidinachmad@upnjatim.ac.id
Subjects: P Language and Literature > P Philology. Linguistics > P99.5 Non Verbal communication
P Language and Literature > P Philology. Linguistics > P94.7 Interpersonal communication
Divisions: Faculty of Social and Political Sciences > Departement of Communication
Depositing User: Dea Rahmanda putri
Date Deposited: 02 Sep 2025 05:24
Last Modified: 02 Sep 2025 05:24
URI: https://repository.upnjatim.ac.id/id/eprint/40419

Actions (login required)

View Item View Item