PERANCANGAN BOARD GAME PAHLAWAN INDONESIA UNTUK ANAK USIA 9-12 TAHUN

Rohmah, Abidatur (2024) PERANCANGAN BOARD GAME PAHLAWAN INDONESIA UNTUK ANAK USIA 9-12 TAHUN. Undergraduate thesis, UPN Veteran Jawa Timur.

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Abstract

Indonesian heroes are people who have contributed to the struggle for Indonesian independence and are recognized by the Indonesian government. In Indonesian Law number 20 of 2009, a Hero is a title given as a sign of honor who has fought for the Indonesian state or has achievements and works that have an impact on the development of the Indonesian State. Indonesia is the largest archipelago in the world that has many heroes spread from Sabang to Merauke. Heroes are not always on the “battlefield” alone, there are many other heroes who contribute to other sectors and fight for the same independence. History education in Indonesia is given so that people can recognize the figures who have fought for the nation's independence. Introducing Indonesian heroes is done for critical thinking skills and national insight, appreciating the bravery of Indonesian heroes in everyday life. However, the advancement of information technology has blurred the boundaries between countries which has an influence on the values of nationalism and patriotism in children, which affects the decline in children's interest and knowledge about the history and services of Indonesian heroes. The lack of interesting learning media also supports the holding of this design. After searching for data and making observations, it can be concluded that an interesting media is needed as a distributor of information about the Struggle of Heroes in trading Indonesian independence. Board games are chosen because the media is suitable and suitable for the target audience with an age range of 9-12 years, In the process of designing this Final Project, the author uses a Qualitative method. Then the data is processed through the stages of fishbone analysis and 5W + 1H which consists of what, when, why, who, where, and how. The fishbone analysis is done to get a general understanding of the design concept, and the 5W+1H analysis is done to get a specific understanding of the design Then the main keywords are obtained “Fun education about Nationalism and Patriotism”. The design of the board game with the title “Pejoeang Indonesia” has a fun game concept This design is expected to help and also educate the younger generation in recognizing historical heroes who have struggled to build the country of Indonesia. Keywords: Indonesian heroes, children aged 9-12 years, board game

Item Type: Thesis (Undergraduate)
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorWidyasari, WidyasariNIDN0020098901widyasari.dkv@upnjatim.ac.id
Thesis advisorAyuswantana, Alfian CandraNIDN0005058806alfianayuswantana.dkv@upnjatim.ac.id
Subjects: N Fine Arts > N Visual arts
N Fine Arts > NC Drawing Design Illustration
N Fine Arts > NE Print media
N Fine Arts > NX Arts in general
Divisions: Faculty of Architecture and Design > Departement of Visual Communication Design
Depositing User: Unnamed user with email 20052010111@student.upnjatim.ac.id
Date Deposited: 04 Jun 2024 08:20
Last Modified: 04 Jun 2024 08:20
URI: https://repository.upnjatim.ac.id/id/eprint/24223

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