Arifah, Fara Hasna (2022) POLA KOMUNIKASI VIRTUAL DALAM KOMUNITAS GAMES ONLINE (STUDI NETNOGRAFI PADA KOMUNITAS FACEBOOK GENSHIN IMPACT INDONESIA OFFICIAL). Undergraduate thesis, UPN "Veteran" Jawa Timur.
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Abstract
Virtual community is a community that is formed due to the occurrence of communication in the virtual world compared to the real world. The phenomenon of virtual communities can be seen through various social media, as well as community that based on hobbies, like the hobby of playing games. The phenomenon of games, especially in Indonesia, can become a community of its own. Genshin Impact Indonesia Official is one of the example, it is a forum for Genshin Impact players through Facebook. The theory used in this research is computer-mediated communication theory and social information processing theory. This study aims to determine the virtual communication model and the interaction process that occurs in 'Genshin Impact Indonesia Official' community. This research is a qualitative descriptive research with netnographic method. Data collection techniques were carried out by means of participant observation, observation, and in-depth interviews. The results show that the virtual communication model used in this community tends to use circular communication model. In a circular communication model, the message from the communicator gets feedback from the communicant. The interaction process is shown in the interactions in it which include cooperation, competition, conflict, and accommodation.
Item Type: | Thesis (Undergraduate) | ||||||||
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Subjects: | H Social Sciences > H Social Sciences (General) H Social Sciences > HT Communities. Classes. Races |
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Divisions: | Faculty of Social and Political Sciences > Departement of Communication | ||||||||
Depositing User: | Fara Arifah | ||||||||
Date Deposited: | 26 Jul 2022 07:02 | ||||||||
Last Modified: | 26 Jul 2022 07:02 | ||||||||
URI: | http://repository.upnjatim.ac.id/id/eprint/8314 |
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