Fitroni, Mochammad Yanuar (2024) Pengembangan Game Edukasi Mengenai Sejarah Perobekan Bendera Belanda pada Hotel Yamato di Surabaya. Undergraduate thesis, UPN Veteran Jawa Timur.
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Abstract
Technological developments are increasingly advanced, there are many new innovations that are useful for making activities easier, one of which is in the world of education. One of the innovations is an educational game which was created as a teaching and learning tool so that students and teachers can understand the material easily. Educational games themselves are games or games that aim to provide a fun and effective learning experience. The aim of this research is to create a narrative educational game with an Interactive Digital Narrative (IDN) design approach or method which is themed about one of the histories in Indonesia, namely the history of tearing the Dutch flag at the Yamato Hotel in Surabaya, which history is one of the events that triggering the November 10 incident in Surabaya. By using this method, this educational game was built using the Unity Game Engine and tested using GUESS-18 validation with the help of a 5-point Likert scale. The results of this research are in the form of an educational game application with a narrative about the history of the tearing of the Dutch flag at the Yamato Hotel and the test results show an average score or score of 3.65, which says that this IDN approach can make this educational game look interesting to play and as a means of introducing learning. Indonesian History.
Item Type: | Thesis (Undergraduate) | ||||||||||||
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Subjects: | T Technology > T Technology (General) | ||||||||||||
Divisions: | Faculty of Computer Science > Departemen of Informatics | ||||||||||||
Depositing User: | Mochammad Yanuar Fitroni | ||||||||||||
Date Deposited: | 19 Jan 2024 02:27 | ||||||||||||
Last Modified: | 19 Jan 2024 02:27 | ||||||||||||
URI: | http://repository.upnjatim.ac.id/id/eprint/20157 |
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