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Nugroho, Akmal (2026) Perancangan Ilustrasi Sebagai Aset Visual Pendukung Media Better Youth Foundation. Project Report (Praktek Kerja Lapang dan Magang). Fakultas Arsitektur dan Desain. (Unpublished)

Nugroho, Akmal (2026) Webcomic Design About The Negative Impacts And Parasocial Interactions Of Otome Game Players Aged 18–25 Years Old. Undergraduate thesis, UPN Veteran Jawa Timur.

This list was generated on Sun Jun 21 19:16:27 2026 WIB.