Indyson, Ardhito Daffa (2026) DESIGNING COMICS TO INTRODUCE BASKETBALL RULES AND TECHNIQUES TO TEENAGERS AGED 13-17. Undergraduate thesis, Universitas Pembangunan Nasional "Veteran" Jawa Timur.
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Abstract
Basketball is currently one of the most popular sports among Indonesians, particularly among school and college students. Today, basketball can be played both indoors and outdoors by people of all ages, men and women of all body types, making it accessible to everyone. Although the level of interest and popularity in basketball is quite high, its current popularity still lags behind other major sports such as soccer, badminton, volleyball, and futsal. According to data from the Jakpat Survey Reports, which was completed by 1,847 respondents, basketball currently ranks fifth; only 37% of all respondents enjoy it. Currently, in student-level championships, errors are still frequently observed among young athletes participating in matches, as they have not yet mastered the techniques or fully understood the rules of basketball. Observations of practices at a high school in Surabaya also indicate that errors often occur in certain techniques performed by the members of that high school basketball team. From this data, it can be concluded that an understanding of basketball rules and techniques can begin to be developed during adolescence. Today, students prefer engaging information media rather than relying solely on text. Using text alone can make students feel bored and hinder their ability to absorb knowledge effectively. Comics can be selected as an engaging medium for conveying information or knowledge to students, particularly adolescents aged 13–17. A comic designed with a basketball theme, containing information about basketball rules and techniques, will serve as an engaging medium for information and learning for teenagers. With characters designed to suit the readers’ age group and a relevant storyline, it will help teenagers more easily gain a fun learning experience. Through the design of this comic, it is hoped that it can serve as an effective educational medium to increase the popularity and interest in basketball by presenting information related to basketball techniques and rules. Thus, the comic has the potential to foster a new generation of athletes and promote basketball in Indonesia. Keywords: Educative Comic, Rules and Technique, Basketball, Popularity
| Item Type: | Thesis (Undergraduate) | ||||||||
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| Subjects: | N Fine Arts > NC Drawing Design Illustration | ||||||||
| Divisions: | Faculty of Architecture and Design | ||||||||
| Depositing User: | Ardhito Ardhito Indyson | ||||||||
| Date Deposited: | 02 Jun 2026 04:30 | ||||||||
| Last Modified: | 02 Jun 2026 04:30 | ||||||||
| URI: | https://repository.upnjatim.ac.id/id/eprint/52831 |
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