Putri, Dea Rahmanda and Achmad, Zainal Abidin (2026) Studi Etnografi Virtual terhadap Gaya Bahasa Sarkasme Pemain Mobile Legends pada Komunitas Team RRQ Official di Discord. Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi), 10 (1). pp. 92-97. ISSN 2580-1643
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(JTIK) Vol 10 No 1, 92-97, Artikel Sarkasma Team ML RRQ_Dea+Zainal.pdf Download (225kB) |
Abstract
This study investigates the use of sarcastic language by Mobile Legends players in the Team RRQ Official Discord community and its effects on social interaction. Employing a qualitative virtual ethnography method, data were gathered through participant observation and in-depth interviews with eight active members. The study applies Gorys Keraf’s theory of sarcasm and Johanna Maren Hjelle Olsen Olsen’s indicators such as self-contradiction, hyperbolic combinations, sentimental contradiction, and manner violation. A total of 41 sarcastic utterances were found, dominated by irony over mockery. Sarcasm was used to express critique, disappointment, or humor, but also triggered emotional tension and conflict. The findings reveal that sarcasm is not merely spontaneous expression, but a deliberate communicative strategy within competitive virtual communities.
| Item Type: | Article |
|---|---|
| Subjects: | H Social Sciences > H Social Sciences (General) H Social Sciences > HT Communities. Classes. Races |
| Divisions: | Faculty of Social and Political Sciences > Departement of Communication |
| Depositing User: | Zainal Abidin Achmad |
| Date Deposited: | 02 Apr 2026 05:39 |
| Last Modified: | 02 Apr 2026 05:39 |
| URI: | https://repository.upnjatim.ac.id/id/eprint/50417 |
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