WIBOWO, KHALAYA and Masnuna, Masnuna and Daniar, Aninditya (2025) PERANCANGAN BUKU CERITA BERGAMBAR INTERAKTIF TENTANG " BESUTAN JOMBANG” DENGAN AUGMENTED REALITY SEBAGAI MEDIA PENGENALAN KESENIAN BAGI PEMBACA JENJANG SEMENJANA. Undergraduate thesis, UPN "Veteran" Jawa Timur.
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Abstract
Traditional arts are a valuable part of cultural heritage that hold educational, moral, and social values, making them important to introduce to younger generations. One such art form is the "Besutan" drama from Jombang Regency, which is gradually fading from public memory. The lack of engaging and age-appropriate educational media for elementary school students contributes to the declining awareness and interest in this cultural art. Therefore, there is a need for an educational medium that introduces local arts through a visual and technology-based approach suited to children’s learning styles. This project utilized methods such as observation, questionnaires, interviews, and literature studies to identify user needs and determine the appropriate media form. An interactive picture book was chosen as the main medium, enhanced with Augmented Reality (AR) features to make the information delivery more engaging and easier to understand for children aged 10–12. The AR technology enables students to interact directly with the book's content through their devices. The analysis revealed that most students were unfamiliar with Besutan and showed a strong interest in visual, story-based learning media with interactive elements. This book presents the history, characters, costumes, and life values found in Besutan performances, all wrapped in a narrative format supported by AR features to boost understanding and engagement. Through this design, the interactive picture book with AR is expected to serve as an effective alternative educational medium for introducing the Besutan drama to elementary school students. In addition to being a means of preserving cultural heritage, it also offers a fun and innovative learning experience that aligns with modern technology and the learning preferences of today’s young generation.
Item Type: | Thesis (Undergraduate) |
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Subjects: | L Education > L Education (General) N Fine Arts > NC Drawing Design Illustration N Fine Arts > NX Arts in general |
Divisions: | Faculty of Architecture and Design > Departement of Visual Communication Design |
Depositing User: | Khalaya Azizah Wibowo |
Date Deposited: | 18 Jun 2025 07:28 |
Last Modified: | 18 Jun 2025 07:28 |
URI: | https://repository.upnjatim.ac.id/id/eprint/38206 |
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