Anggraini, Salsa Fadila (2024) Perancangan Motion Graphic Adab Berpakaian Untuk Anak Usia 10-12 Tahun. Undergraduate thesis, UPN Veteran Jawa Timur.
Text (COVER)
20052010036_COVER.pdf Download (692kB) |
|
Text (BAB 1)
20052010036_BAB 1.pdf Download (231kB) |
|
Text (BAB 2)
20052010036_BAB 2.pdf Restricted to Repository staff only until 4 June 2028. Download (1MB) |
|
Text (BAB 3)
20052010036_BAB 3.pdf Restricted to Repository staff only until 4 June 2028. Download (781kB) |
|
Text (BAB 4)
20052010036_BAB 4.pdf Restricted to Repository staff only until 4 June 2028. Download (2MB) |
|
Text (BAB 5)
20052010036_BAB 5.pdf Download (7kB) |
|
Text (DAFTAR PUSTAKA)
20052010036_DAFTAR PUSTAKA.pdf Download (145kB) |
|
Text (LAMPIRAN)
20052010036_LAMPIRAN.pdf Restricted to Repository staff only until 4 June 2028. Download (1MB) |
Abstract
The Islamic religion is the same as the teachings of other religions, but there are several commands and prohibitions that differentiate the teachings of the Islamic religion, including teachings that regulate manners in dressing. In this digital and modern era, with the development of advanced technology, many children imitate foreign cultural clothing through social media. Therefore, it is important to introduce dress etiquette to children aged 10-12 years. Because it is part of the independent curriculum, digital media can be used by teachers for a learning process that is fun and not boring. One of the media that can be used is motion graphics. It is hoped that this motion graphic learning about dressing etiquette for children aged 10-12 years will have an impact in the form of increasing knowledge and helping teachers in using learning media about dressing etiquette and inspiring teachers to be more serious in responding to God's commands. and prohibitions because they can affect students' morals. This animation design uses qualitative and quantitative methods in the form of interviews, observations and questionnaires. Then, the data is processed through the fishbone and 5W+1H analysis stages which consist of the elements what, who, when, why, where and how. Fishbone analysis was carried out to determine the outline of the design concept and 5W+1H analysis was carried out to determine the specifics of the design. After data analysis, a design concept was obtained with the keywords "Interesting Islamic Education regarding Dress Manners". Then, keywords are applied to verbal concepts and visual concepts in motion graphics. Verbal concepts in motion graphics include title, synopsis, language style. Visual concepts in the form of color, typography and characters in motion graphics. Then proceed with carrying out visual studies until implementation into motion graphic design. This Motion Graphic was designed with the aim of being an effective and interesting educational medium about Islamic dress code for children aged 10-12 years. Efforts are made to ensure that children continue to wear polite clothing and do not deviate from Islamic law.
Item Type: | Thesis (Undergraduate) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Contributors: |
|
||||||||||||
Subjects: | N Fine Arts > N Visual arts | ||||||||||||
Divisions: | Faculty of Architecture and Design > Departement of Visual Communication Design | ||||||||||||
Depositing User: | Unnamed user with email 20052010036@student.upnjatim.ac.id | ||||||||||||
Date Deposited: | 04 Jun 2024 07:59 | ||||||||||||
Last Modified: | 04 Jun 2024 08:00 | ||||||||||||
URI: | https://repository.upnjatim.ac.id/id/eprint/24213 |
Actions (login required)
View Item |