PERANCANGAN UI/UX APLIKASI BANK SAMPAH INDUK SURABAYA BERBASIS MOBILE UNTUK MEMBERIKAN KEMUDAHAN TERHADAP PELAYANAN NASABAH

Andini, Usfi Dwi (2023) PERANCANGAN UI/UX APLIKASI BANK SAMPAH INDUK SURABAYA BERBASIS MOBILE UNTUK MEMBERIKAN KEMUDAHAN TERHADAP PELAYANAN NASABAH. Undergraduate thesis, Universitas Pembangunan Nasional "Veteran" Jawa Timur.

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Abstract

The increasing problem of waste requires the involvement of waste management institutions, one of which is the Bank Sampah Induk Surabaya that helps manage inorganic waste in the city of Surabaya. The Bank Sampah Induk has been actively involved in various activities, programs, and services such as waste deposits/savings, waste sorting, waste collection services, community empowerment, environmental service activities, environmental education, and environmental volunteers. With the advancement of the digital era, there is a growing demand for online waste services. Therefore, a media such as an application is needed to cover all existing programs and services, which in its design will implement UI/UX (User Interface and User Experience). To obtain data to support the design of the UI/UX for this application, methods such as interviews, questionnaires, observations, and design thinking with its five stages: empathize (understand the problem), define (analyze the problem), ideate (generate solutions), prototype (create designs), and test (evaluate the usefulness of the application) can be used. Based on the interviews, important information regarding the institution's profile, program introduction, and customer services can be obtained and later incorporated into the features of the UI/UX design using the design thinking approach, focusing on solving waste-related issues according to the desires and needs of the community/respondents. Observations provide information about the processes involved in the waste bank's programs and services, which can serve as a reference for the application's navigational flow. The questionnaire results indicate that 90% of the community/respondents agree with the proposed UI/UX design for the Bank Sampah Induk Surabaya mobile application, including its features. The design concept itself aims for simplicity, using informal language that is not complicated, colors that align with the institution's identity, and the selection of typefaces, icons, and layouts that meet the desires of the respondents/users. The purpose of designing the UI/UX application for the Bank Sampah Induk Surabaya is to create an application that meets the needs and desires of the customers/respondents and provides them with facilities to easily access waste bank services more effectively and efficiently. Keywords : Waste Bank, Application, UI/UX, Design Thinking

Item Type: Thesis (Undergraduate)
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorYani, Aditya Rahman0729098101aditya.dkv@upnjatim.ac.id
Thesis advisorChidtian, Aileena Solicitor Costarica El0019018702aileena.dkv@upnjatim.ac.id
Subjects: N Fine Arts > N Visual arts
N Fine Arts > NC Drawing Design Illustration
T Technology > T Technology (General) > T385 Computer Graphics
Divisions: Faculty of Architecture and Design > Departement of Visual Communication Design
Depositing User: Usfi Dwi Andini
Date Deposited: 07 Jun 2023 03:01
Last Modified: 07 Jun 2023 03:01
URI: http://repository.upnjatim.ac.id/id/eprint/14709

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