Bahtiar, Muhammad Ardi (2022) Gim Edukasi Mengenai Gangguan Mental Dengan Metodologi Putaran Permainan Dan Pembangkitan Konten Prosedural. Undergraduate thesis, UPN Veteran Jawa Timur.
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Abstract
Mental health disorders are a serious problem to be handled and complicated to understand. The symptoms are unique between individuals making the disorder difficult to diagnose in general, The cause of this disorder can come from physical or psychological events as well as the element of birth. Outreach and education to the community are essential to increase the awareness of this problem. Based on several studies showing that education and socialization through educational games has better effectiveness than seminars or conventional education. The methods and theories contained in educational games are Dynamic Difficulty Adjustment (DDA) and Procedal Content Generation (PCG). Making Procedural Content will be more effective for education about characteristic mental disorders due to which are similar to mental disorders viz, random but still limited by the available limit variables. Good game education with the Procedural Content Generation method can have effectiveness which is good for increasing public awareness of mental health problems.
Item Type: | Thesis (Undergraduate) | ||||||||||||
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Subjects: | Q Science > QA Mathematics > QA76 Computer software | ||||||||||||
Divisions: | Faculty of Computer Science > Departemen of Informatics | ||||||||||||
Depositing User: | Muhammad Ardi Bahtiar | ||||||||||||
Date Deposited: | 30 Jan 2023 01:52 | ||||||||||||
Last Modified: | 30 Jan 2023 01:52 | ||||||||||||
URI: | http://repository.upnjatim.ac.id/id/eprint/11910 |
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