Perancangan Game Edukasi Nilai - Nilai Moral Peristiwa Bersejarah Sumpah Pemuda Untuk Generasi Muda

Penggalih, Enggar (2022) Perancangan Game Edukasi Nilai - Nilai Moral Peristiwa Bersejarah Sumpah Pemuda Untuk Generasi Muda. Undergraduate thesis, UPN Veteran Jawa Timur.

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Abstract

Designing Educational Games Moral Values Historical Events Youth Oath for the Young Generation. Moral is a term that humans refer to humans or other people in actions that have positive values. Individuals who do not have a moral are called immoral so that it can be interpreted that they are immoral and have no positive value in the eyes of other individuals, so that morality is an absolute thing that every human being must have. The purpose of this study is to educate the moral values of the historic event "Youth Pledge" for the younger generation which is expected to increase the nationalist spirit of today's young generation and can take their moral values through the media game which will be shown to teenagers aged 14-20 years. The method used is qualitative and quantitative research methods, in qualitative methods researchers collect data by conducting interviews with teachers, parents, target audiences and browsing the existing literature, while in quantitative methods researchers distribute questionnaires to target audiences to obtain data and test hypotheses. , which will affect the determination of the design object.

Item Type: Thesis (Undergraduate)
Contributors:
ContributionContributorsNIDN/NIDKEmail
Thesis advisorWidyasari, WidyasariNIDN0020098901UNSPECIFIED
Thesis advisorRomadhona, MahimmaNIDN0028048804UNSPECIFIED
Subjects: L Education > L Education (General)
N Fine Arts > N Visual arts
Divisions: Faculty of Architecture and Design > Departement of Visual Communication Design
Depositing User: Enggar Penggalih
Date Deposited: 28 Jan 2022 02:21
Last Modified: 28 Jan 2022 02:21
URI: http://repository.upnjatim.ac.id/id/eprint/4844

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